Play2Moon

Alien Worlds Review

Updated Apr 24, 2026Fact Checked
TL;DR

The most-played blockchain game by raw transaction count, but that's because 'playing' means clicking a mine button every few minutes. Alien Worlds topped DappRadar charts for years through its ultra-simple mining mechanic on WAX, but the TLM token crashed 99%+ from ATH and most 'players' were bots farming near-worthless tokens.

  • Topped DappRadar as #1 blockchain game by unique wallets for years
  • TLM token peaked at ~$7.19 in Apr 2021; crashed 99%+
  • Gameplay is literally clicking a 'mine' button and waiting
  • Rampant bot activity inflated user numbers dramatically
  • DAO planetary governance system is conceptually interesting but underutilized
2/10
Play2Moon VerdictPoor

Alien Worlds represents everything wrong with early crypto gaming metrics. It topped every DappRadar chart by exploiting the simplest possible mechanic, clicking a button to mine tokens, and counting bot wallets as 'users.' There is no real game here, just a token faucet dressed in space-themed art. The 99% TLM crash confirmed what critics always said: inflated numbers don't equal real engagement.

2/5
Overall Score
Fair
1
GameplayAwful

Click a button, wait, repeat. This is barely a game

1
Earning PotentialAwful

TLM down 99%+ from ATH; mining rewards are fractions of a cent

1
Graphics & PolishAwful

Minimal UI with basic 2D art; no real visual experience

2
CommunityBad

Large wallet count but mostly bots; limited genuine community

2
TokenomicsBad

TLM down 99%+; inflationary mining rewards dilute continuously

2
Team & TrustBad

Team kept building but never delivered meaningful gameplay depth

Strengths
  • Free to play with zero barrier to entry on WAX blockchain
  • Multi-chain presence (WAX, BNB Chain, Ethereum) for accessibility
  • Planetary DAO governance is a unique concept in blockchain gaming
  • NFT tool cards add a collecting and strategy element to mining
  • Consistently high transaction counts show some form of engagement
Weaknesses
  • TLM token down 99%+ from $7.19 ATH
  • Gameplay is a single click-and-wait mechanic and not really a game
  • Rampant bot activity means most 'users' aren't real players
  • Mining rewards are worth fractions of a cent
  • Years of development with no meaningful gameplay evolution
  • Inflated user metrics used to claim market leadership

Community Intel

Real player data, anonymized and verified

Collecting data
Earnings / Hour
Median USD earned per hour of active play, reported by verified players
Awaiting reports
Time to ROI
Median days to recover initial investment based on player reports
Awaiting reports
Real Daily Playtime
Actual minutes per day needed to earn meaningfully, not marketing claims
Awaiting reports
Withdrawal Success
Percentage of players who successfully withdrew earnings to their wallet
Awaiting reports
Fun Without Earning
Would players still play if there was no token? Rated 1-5 by community
Awaiting reports
Player Sentiment
Overall community mood based on aggregated player feedback
Awaiting reports
Data is anonymized and verified against on-chain wallet activity. We review all submissions before publishing.

Alien Worlds: The Most-Played Game Nobody Actually Plays

For years, Alien Worlds sat atop DappRadar's blockchain gaming charts. Millions of unique wallets. Billions of transactions. By the numbers, it was the most successful blockchain game in the world. There was just one problem: it's barely a game.

What is Alien Worlds?

Alien Worlds is a mining and governance game built primarily on the WAX blockchain with cross-chain bridges to BNB Chain and Ethereum. Developed by Dacoco GmbH, it launched in December 2020 and quickly became the most-transacted dApp in the blockchain gaming space.

The core premise: players are space explorers mining Trilium (TLM) tokens across six competing planetary worlds. Each planet has a DAO (Decentralized Autonomous Organization) that governs its treasury and development.

Gameplay Deep Dive

Here is the full extent of Alien Worlds' core gameplay:

  1. Choose a planet to mine on
  2. Select a land plot owned by another player
  3. Equip up to three NFT mining tools (or use the free starter tool)
  4. Click the "Mine" button
  5. Wait for a cooldown timer (seconds to minutes depending on tools)
  6. Receive a small amount of TLM and possibly an NFT
  7. Repeat

That is genuinely it. There is no exploration, no combat, no story, no progression system, and no social interaction. The "game" is a single button click on a timer. NFT tools affect mining power and cooldown time, creating a marginal optimization loop.

A missions system was added later, giving players objectives to complete for additional rewards. But even these are basic and repetitive, adding little depth.

The planetary DAO system is the most conceptually interesting element, where players stake TLM to vote on how each planet's treasury is spent. This governance layer is genuinely novel. But in practice, participation is low and the treasuries fund little of consequence.

How to Earn

  • TLM mining involves clicking the mine button to earn TLM tokens (tiny amounts)
  • NFT drops let you randomly receive NFT cards while mining
  • Land ownership allows you to own land plots and earn commissions from miners
  • DAO participation lets you stake TLM to planet councils and influence treasury spending

The earning potential was briefly meaningful when TLM traded near $7. At current prices near fractions of a cent, mining hundreds of times per day yields less than a penny. The economic model only worked during the initial hype phase.

Tokenomics

TLM (Trilium):

  • Total Supply: 10.159 billion TLM
  • ATH: ~$7.19 (April 2021)
  • Utility: Mining, staking, governance, NFT transactions
  • Distribution: Heavy allocation to gameplay rewards (inflationary)

The massive supply and continuous mining emissions created relentless sell pressure. Without meaningful token sinks, TLM's price decline was structurally inevitable.

Team & Backers

Developed by Dacoco GmbH, a Swiss-German company. The team has remained relatively anonymous compared to other major blockchain gaming projects. Backed by Binance (through Launchpool listing) and the WAX ecosystem.

What Went Right / What Went Wrong

What went right: Alien Worlds demonstrated that a zero-barrier-to-entry game on a fast, free blockchain (WAX) could achieve massive transaction volume. The planetary DAO governance system was a creative attempt to add meaning to an otherwise simple mechanic. The cross-chain approach (WAX, BNB, Ethereum) gave the project broad accessibility.

What went wrong: There is no game. Calling Alien Worlds a game is generous since it's really just a token faucet with a space theme. The inflated user numbers, driven largely by bots and multi-account farmers, created a false narrative of blockchain gaming adoption that ultimately hurt the industry's credibility. When journalists reported that the "#1 blockchain game" was a click-and-wait mechanic, it reinforced the narrative that crypto games are scams rather than real games. The 99% TLM crash was inevitable once the speculative premium evaporated. Alien Worlds had years and millions in resources to build something more substantial, and chose not to. That's the most damning indictment.

Timeline

Game continues operating with minimal changes; still tops WAX metrics

TLM drops below $0.02; earning becomes nearly worthless

Mission system added for additional gameplay loops

TLM drops below $0.10; bot activity concerns grow

Planetary DAO governance system launches for six planets

Claims #1 blockchain game on DappRadar by unique wallets

TLM listed on Binance Launchpool; peaks at ~$7.19

Alien Worlds launches on WAX blockchain with TLM mining

90D Price
Full price page →

Quick Facts

TypeGame
StatusLive
Free to PlayYes
Play to EarnBoth
NFT RequiredNo
Launch Year2020

Platforms

Web
Editorial Standards
Independently researched & fact-checked
Not financial advice — play at your own risk
No sponsored content or paid rankings